A Buttery Adventure, Facing Destiny


First off, the name. I’m sure there would be an assumption the name is from a relatively amusing story regarding a face and butter. Or perhaps that I am ironically especially fair around the face or that I melt flowers with my visage. No, none of that. Truthfully, the name is the result of both being frustrated with coming up with a string of cliche names either taken or uninspiring and simply putting in what was originally meant to be a filler name. As it turned out, the name was both available everywhere and not likely to be swept up by current trends. So, ButterFace it was.

Who am I? Jeremy. Difficult to fully encapsulate everything that brought me to this point of making games, but if I had to point to one origin, it would be John Carmack and Quake 2. For those that aren’t familiar, John Carmack was the lead programmer for Id Software back in the day and they had a habit of releasing the source code to their games. This enticed fans to make their own content, of which I was one of those. Coupled with a sense of creativity, I grew in my game development abilities.

As it does, time slipped away and 2 and half decades passed and here we are. As of this writing, I am sort of unemployed save for ButterFace. This is by no nefarious circumstance though. My prior job was a military contractor and through shear dumb luck, I was allowed to create morale building games which went from simple social, to PowerPoint over-engineered, to full on Unity games. At the conclusion of the contract, I could have rolled into yet another military contract (which frankly would have been the obvious safe answer). I instead decided to try my luck as an entrepreneur making games, as risky as that can be.

So here we are. I, as many first time business owners, have no idea what I’m doing. But I think I have a shot at putting food on the table with my creativity so we’ll give it a shot and see what happens. I hope you will join me and follow along and see where we end up…

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